This makes Grandpa and Granny turn angry, similarly the effects of holding the teddy in Granny, and hunt the player, honing to their location immediately. Also, using the shotgun, grenades, or stun gun on him will prove fatal for the child knock him out, and doing so, his mother Slendrina cry over him. He bites the player if he/she comes to close to him which knocks them down temporarily, forcing to them to drop their item and applies limp effect while moving. If the player sneaks meat onto the empty plate nearby, the child will approach and eat it which takes about five seconds before reverting to its original self. When this happens, Granny will come and feed the child a piece of meat. The child occupies the area beyond the sewage canal, walking in and out the cage, sleeping on the corner and ringing a bell attached near the door if he is hungry. As to how and why he is there is not known. The child lives in the baby room, which is part of the exterior closed patio. He also appeared as a painting decoration on the ground floor of the house, near the stairs. If he sees the player he will chase them. The child will roam around the cellar just like he does in The Child Of Slendrina. If he sees the player, he will cry and start to chase them. He can be found in the bottom level of the house crawling around randomly and looking for the player. In Child Of Slendrina, the child returns and is now an antagonist. He cannot attack the player and doesn't affect game play. He is found lying on a table wrapped in a blanket with a light above it and also makes an appearance in the ending cutscene.
In Slendrina: Asylum, The child can be heard crying anywhere the player goes. His body is now a reddish-grey color, and crawls In Child of Slendrina, Slendrina the Cellar 2, and Chapter Two, the child is more grown up.
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He had no hair and his skin was pinkish-red. In Slendrina: Asylum, not much of his body is seen in the game as it is kept in a wrapping blanket.